Tag: playstation
-
Gitaroo Man + DDR Pad
As much as I like the long, complicated projects that involve weeks of soldering, gluing, coding, tweaking, re-tweaking and debugging, it’s really refreshing to occasionally do something cool with no more than an hour or two of work. This mini-project was my boyfriend’s idea. It’s an experiment in cooperative two-player Gitaroo Man, played using a…
-
Playstation 2 Dual Shock protocol, revisited
Last summer I did some hard-core reverse engineering of the Playstation 2 Dual Shock controller protocol, so I could build a fully-featured Playstation controller emulator/extender device. I wrote up a fairly minimal protocol document, and published source code (navi-misc/unicone2/psx-base/psx_controller_emulator.spin) for an emulator that could impersonate a Dual Shock 2 controller well enough to fool every…
-
Playstation controller extender
The little hardware project I started almost 2 months ago is finally done. Completely finished. Bug free! Well, almost. It is, however, in a fully assembled state with firmware that is actually pretty usable. The Unicone2 is the result of my mini-quest to extend Playstation 2 controllers over long lengths of cat5 cable. A while…
-
Hardware hackery and the Dual Shock protocol
The hardware-tinkering mood I’ve been in lately shows no sign of subsiding. The theme this time: Everything over cat5. Backing up a bit… It’s summer! Hooray. So, how does one make the most of the season without actually doing something crazy like going outdoors? Of course the answer is to play video games in a…
-
Latest Altoids artwork
Medium: Altoids tin, Keyspan USA-19HS (modified), PS2 Multitap (modified), 74HCT04 inverting buffer, discrete passive components, solder, wire, epoxy. Artist’s inspiration: Dorky boyfriend that crafts Final Fantasy Tactics characters with the precision of a meticulous dungeonmaster 🙂 (Yes, it’s a USB Playstation memory card reader/writer. Firmware and source code for Mac OS and Linux is in…