Assembling the Cordwood Puzzle, an electronics kit from the Boldport Club subscription service. It’s a close look at a relaxing build with a vintage look and delightfully unique design. Check out Saar’s work: https://www.boldport.com/
Let’s use the glow discharge in a flicker flame bulb to make some weird neon art. This video is a photographic tour and rebuild of a simple glowthing made from a novelty light bulb and an old CCFL backlight inverter. It might have left me with more questions than answers after the laser pointers came out.
I jumped at the opportunity to get hardware in the mail from another like-minded art hacker. In this video I’ll unbox the kit, assemble it delicately, and finally I’ll have to make some squiggles and beeps with it.
Link to Saar’s Boldport Club: https://www.boldport.com/club
You can also hear more from Saar himself in this episode of The Amp Hour: https://www.theamphour.com/286-an-interview-with-saar-drimer/
Micah Elizabeth Scott (@scanlime) came to talk about Fadecandy, a really neat way to control smart LEDs (NeoPixel, AdaFruit’s term for the WS2812). The conversation ranged from beautiful LED control algorithms and open source embedded projects to triangle tessellations, art, and identity.
This year I had the pleasure of working on a big art project for Burning Man with a wonderfully talented group of artists and engineers in my community. It started with a simple idea: Let’s bring a variable reach forklift to Burning Man, and put a cloud on it. The project’s tongue-in-cheek Kickstarter video illustrates the concept we were going for:
(View on YouTube)
In only about two months, we worked hard and this vision took shape. The skin of the cloud was made from thousands of squares of HDPE plastic zip-tied together. I love projects that import a simple and rigid digital aesthetic into the imprecise real world, where the constraints of manufacturing and assembly leave their own unique marks on the result. This was especially true at Burning Man, where we assembled our art in the desert heat, contorting our bodies to reach inaccessible internal bolts, soldering upside-down, and dealing with unexpected equipment failures.
(Photo: Making final adjustments on the Ardent Mobile Cloud Platform, by Aaron Muszalski)
I’m used to projects that involve some level of technical complexity that leaves me feeling like I just accomplished something challenging. This feeling eventually subsides, and leaves me wondering why it was I that actually built the thing at all. This project did still involve some technical challenge, but it was about so much more than that. Art projects like this bring my community together, and we all enjoy using the art to create weird and delightful experiences for those around us. For me the peak of this experience was Tuesday night False Profit party, riding the cloud 40 feet in the air with my friends and collaborators, taking in the spectacle of Burning Man around us, people far below us dancing around an art project I helped create.
As is the tradition of Ardent Heavy Industries, we took a dumb idea way too far. This wasn’t just a static sculpture, it sported an interactive control panel via WiFi and an iPad running TouchOSC. This cloud was equipped with a water pump and pressure vessel, two computer controlled valves, a sound system, and 2368 individually addressable RGB LEDs.
I was in charge of the electronics and software for the project, and I designed the volumetric lighting. The effect is a little like mapping a 3D light texture onto the outside of our cloud. I built modules with addressable WS2812 LED strips aimed outward at the translucent cloud skin. These were controlled by a Raspberry Pi and five of my own Fadecandy LED controller boards. The Fadecandy boards used high-speed temporal dithering and gamma correction to very smoothly interpolate between keyframes generated by the Raspberry Pi. The Pi’s software has a rough idea of where each LED is in 3D space, and it uses that location to sample from a 4D fractional Brownian motion function.
Announcing High Quality Zen, a batch renderer based on Zen photon garden. I built it as a way to further experiment with this 2D raytracing style, adding animation and color.
I created a short video intro in the form of an Amon Tobin music video:
I bought a Wacom tablet recently.. partly for work, but partly because they’re so rad. I’m definitely no artist, but Paul demanded I post some of my scribbles.