Tag: antialiasing

  • Oversampling in Fyre

    Despite Fyre 1.0 being “completely done” for a while now, I have to nitpick it occasionally. I recently composed an image which brought out a particularly bad oversampling bug in Fyre. Fyre implements antialiasing using an oversampling technique, much like FSAA on modern video cards. In Fyre 1.0.0, we just chop each pixel into an…