Oversampling in Fyre

Despite Fyre 1.0 being “completely done” for a while now, I have to nitpick it occasionally. I recently composed an image which brought out a particularly bad oversampling bug in Fyre. Fyre implements antialiasing using an oversampling technique, much like FSAA on modern video cards. In Fyre 1.0.0, we just chop each pixel into an even 2×2, 3×3 or 4×4 grid of subpixels. Making an analog signal processing analogy, it increases... Read More