Some of this work has been in Blender or Maya, and he’s been working on plugins for those 3D modeling packages to generate scene and animation files for HQZ. These scripts are now available in the HQZ Github.
I gave a talk at the GAFFTA Creative Code Meetup back in November. It was a brief overview of my recent work including Zen Photon Garden, High Quality Zen, the Ardent Mobile Cloud Platform, and Fadecandy.
It includes a live demo of Fadecandy, starting at 18:43.
Announcing High Quality Zen, a batch renderer based on Zen photon garden. I built it as a way to further experiment with this 2D raytracing style, adding animation and color.
I created a short video intro in the form of an Amon Tobin music video:
Try it yourself: