I gave a talk at the GAFFTA Creative Code Meetup back in November. It was a brief overview of my recent work including Zen Photon Garden, High Quality Zen, the Ardent Mobile Cloud Platform, and Fadecandy. It includes a live demo of Fadecandy, starting at 18:43. Creative Code Meetup VII- Micah Elizabeth Scott from GAFFTA […]
I’ve been working on a project lately that I’m really eager to share with the world: A kit of hardware and software parts to make LED art projects easier to build and better-looking, so sculptors and makers and multimedia artists can concentrate on building beautiful things instead of reinventing the wheel. I call it Fadecandy.
This year I had the pleasure of working on a big art project for Burning Man with a wonderfully talented group of artists and engineers in my community. It started with a simple idea: Let’s bring a variable reach forklift to Burning Man, and put a cloud on it.
Announcing High Quality Zen, a batch renderer based on Zen photon garden. I built it as a way to further experiment with this 2D raytracing style, adding animation and color.
Sculpting with photons, using a new HTML5 raytracer made specifically for art.
It’s so hard for me to clean up my office. I’ll see a random collection of objects that I’m supposed to be sorting, putting away, and/or throwing in the garbage.. and I can’t help playing with them instead. This time the objects in question were an old CCFL backlight inverter, a neon flicker-flame bulb, and […]
This is a quick plug for a spiffy project that M. K. Borri (spiritplumber) has been building using my usb-fs-host object. He’s connecting an Android phone to a Propeller microcontroller, emulating the ADB debug protocol on the µC, and using this as a communication bridge in order to control robots from the phone. He has […]
A few years ago, I implemented an S/PDIF encoder object for the Parallax Propeller. When I first wrote this object, I wrote only a very terse blog post on the subject. I rather like the simplicity and effectiveness of this project, so I thought I’d write a more detailed explanation for anyone who’s curious about […]
Enjoy retro N64 games, but can’t stand the controller? That’s the situation I found myself in about 7 years ago, back in 2004. So I built an adaptor, to use Game Cube controllers on the N64. (tl;dr… Cube64-DX on Google Code) The adaptor hardware is very simple- all you need is a PIC microcontroller. I […]
This was originally going to be a comment response to Tim’s blog entry, Scanlime’s Perler Bead Hopper Sorting Suggestion: I was looking at Scanlime’s 3D Printed Vibrating Perler Bead Hopper: and I was thinking how best to sort out the different color beads. I thought that if scanlime used one main hopper with the color […]
This is another sub-experiment leading up to a project that I’ve only tangentially mentioned on this blog so far: a robot that automatically sorts and places Perler Beads. The robot starts with a pile of unsorted beads, and after it separates them into single beads, it needs a way to accurately sense the color of […]
This is a quick photoblog and a video to document my first experience with using the support material options in Skeinforge. This was on my Makerbot Thing-o-Matic with a MakerGear stepper extruder, 0.35mm nozzle, and aluminum/kapton heated build platform. The model I’m printing is Yoshi, the familiar Nintendo character. I cleaned up and subdivided the […]
If you’ve ever wanted to build a model on your MakerBot without a PC attached at all (or perhaps you just never have a USB cable quite long enough to reach…) there’s an easy solution! This is a quick one-line addition to the V2 MakerBot motherboard firmware. With this change, your MakerBot will start up […]
A few add-ons for my MakerBot: New build surface, sheet aluminum and hot Kapton. MakerGear Stepper Extruder, currently using the 0.35mm nozzle Running the latest firmware and ReplicatorG from git, with the MK6 Stepper Plastruder support Using the Skeinforge Reversal plugin. Say goodbye, Comb and Oozebane. Printed around-the-nozzle cooling ring (Video on YouTube)
This post is mostly an apology for not having done anything blog-worthy in the past few months. As usual, life has been full of Things. Like Katamari Damacy. Kinda. On the technical side, I’ve had a few interesting ideas bouncing around in my head lately: 3D Printing. Seems like a space ripe for DIY innovation, […]