Presentation at GAFFTA Creative Code Meetup VII

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I gave a talk at the GAFFTA Creative Code Meetup back in November. It was a brief overview of my recent work including Zen Photon Garden, High Quality Zen, the Ardent Mobile Cloud Platform, and Fadecandy. It includes a live demo of Fadecandy, starting at 18:43. Creative Code Meetup VII- Micah Elizabeth Scott from GAFFTA on Vimeo.  Read More

Fadecandy: Easier, tastier, and more creative LED art

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I’ve been working on a project lately that I’m really eager to share with the world: A kit of hardware and software parts to make LED art projects easier to build and better-looking, so sculptors and makers and multimedia artists can concentrate on building beautiful things instead of reinventing the wheel. I call it Fadecandy. Fadecandy isn’t a one-size-fits-all... Read More

The Ardent Mobile Cloud Platform

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This year I had the pleasure of working on a big art project for Burning Man with a wonderfully talented group of artists and engineers in my community. It started with a simple idea: Let’s bring a variable reach forklift to Burning Man, and put a cloud on it. The project’s tongue-in-cheek Kickstarter video illustrates the concept we were going for: (View on YouTube) In... Read More

High Quality Zen

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Announcing High Quality Zen, a batch renderer based on Zen photon garden. I built it as a way to further experiment with this 2D raytracing style, adding animation and color. I created a short video intro in the form of an Amon Tobin music video: Try it yourself: Create art in your browser at zenphoton.com Take a look at the hqz README on GitHub.  Read More

Zen photon garden

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Lately I’ve been spending more time working on creative projects. I would say focusing on creative projects, though sometimes focus seems counterproductive. As a project hurtles toward one goal, it leaves a trail of sharp edges and unanswered questions that lead to completely new projects. This happened recently. In the course of designing a triangular pixel grid prototype... Read More

How we built a Super Nintendo out of a wireless keyboard

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I wrote a guest article for Adafruit about the story behind the new Sifteo cubes: In today’s world, video game consoles have become increasingly complex virtual worlds unto themselves. Shiny, high polygon count, immersive, but ultimately indirect. A video game controller is your gateway to the game’s world—but the gateway itself can be a constant reminder that... Read More

S/PDIF Digital Audio on a Microcontroller

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A few years ago, I implemented an S/PDIF encoder object for the Parallax Propeller. When I first wrote this object, I wrote only a very terse blog post on the subject. I rather like the simplicity and effectiveness of this project, so I thought I’d write a more detailed explanation for anyone who’s curious about the gritty details. This is a recent video by Nick at... Read More

Ramona Flowers subspace purse

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I’m pretty new at this, and this was my biggest sewing project so far. The piping around the edges got kind of messed up in places, but overall I’m happy with the results. Front: Two layers of green denim with heavy interfacing Rear and sides: Two layers of green denim with medium interfacing Strap: Three layers of green denim Star: Blue and black felt Hardware:... Read More

Sewing Machine Update: LCD

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Life has been super crazy lately, and I haven’t taken much time out lately for hacking on projects. This weekend, though, I finally got that magic combination of time and motivation back, yay. The occasion: I still owe my boyfriend some cute plushies. Oh, and perhaps I want to try sewing myself a skirt. (Maybe someday I’ll even make a North Skirt). But for any of that,... Read More

Embedded Bluetooth for $2

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This is a continuation of my experiments in bit-banging full-speed USB on the Propeller. I have the basic host controller working reasonably well now, so I started trying to do something a bit more “useful” with it by implementing a simple Bluetooth stack on top of it. Bluetooth and USB are both quite complicated, and this project is implementing only tiny fractions... Read More